- 1OUTPUT PATH & NAMING
Use the BROWSE button to select the destination folder. The Naming text field lets you set a custom output name structure. Use the
<Camera>token to automatically insert the rendered camera's name (e.g.<Camera>_v01). - 2CAMERA SELECTION & REFRESH
A scrollable checkbox list populated with all valid scene cameras. Tick multiple cameras to batch render them one after another. The ↻ refresh button manually updates the list if cameras were recently added/removed from your Maya scene.
- 3RESOLUTION PRESETS & LOCK
Use the dropdown to quickly load resolution standards like Alexa 3.2K or 1080p HD. When set to Custom, you can type values directly into the Width (W:) and Height (H:) spinboxes. The 16:9 Lock checkbox maintains standard wide-aspect ratios when you adjust the width.
- 4RANGE OPTIONS
Choose how frames are captured: Time Slider limits rendering to your active playback window, Render Globals respects scene render settings, and Custom unlocks the Start/End spinboxes to manually define the frame window.
- 5VIEWPORT OVERRIDES & CAM_HUD
Clean Viewport: Hides wireframes, grids, and manipulators during the playblast.
Force Res Gate: Temporarily forces the camera display into Resolution Gate mode to frame exactly what will render.
Enable Cam_HUD: Triggers integration withCam_HUD_v2.pyto capture live frame-by-frame telemetry directly into the blast. - 6FORMAT, QUALITY & PAD
Select your image format (JPG, PNG, TGA, TIF) and configure the render Quality (1-100). Set the Pad (frame padding, e.g., padding of 4 =
0001.jpg). The Open Folder on Complete option automatically opens the output directory when the process finishes. - 7EXECUTE PLAYBLAST
Initiates the batch rendering process. Before a single frame is processed, the system creates a full backup state of your active viewport, which is completely restored after all selected cameras are rendered.
- 8PROGRESS TRACKING & LOG
Monitors rendering status in real-time. A visual progress bar updates per-frame, and the text log provides a history of initialized renders, paths saved to, and any warnings/errors encountered during batching.
State Preservation
The Playblaster never permanently alters your scene. Before rendering, it captures a snapshot of your panel settings, active HUDs, and display ornaments. Upon completion (or even in the event of an error), the original state is cleanly restored.
Batch Capabilities
When Cam_HUD integration is not required, the tool falls back to Maya's ultra-fast native batch playblast renderer, processing multiple camera sequences rapidly in the background.